Technology and Design

At XIS technology is a driving force for communication, creativity, and innovation, and we create robust and seamless access to relevant technological systems for all learners. Our teachers understand and support a Maker mentality and when appropriate incorporate design thinking principles into the curriculum. It is our wish that the use of technological tools enhances the learning experience for our students and enables them to achieve their educational goals while contributing compassionately to the world around them.

We are a 1-to-1 laptop school beginning in grade 5. Students use technology as a tool in a variety of ways integrated throughout the curriculum.

ESAPComputers
Secondary Robotics
hs design class sewing

Technology in the Elementary School

In addition to technology being integrated throughout the curriculum, students in the Elementary School, have a technology class once a week beginning in the the Early Years to learn specific skills and digital citizenship. For example, in the Early Years, students learn device safety and management, beginning coding skills, picture taking and editing skills, as well as story making using technology. Elementary students, in technology class, build on skills learned in the Early Years to include online safety, using XIS platforms, developing keyboarding skills, furthering coding skills, and using technologies such as stop motion animation, greenscreen, Google Sketchup, Google Earth, AR (augmented reality), and multi-media tools to design, engineer, create, communicate, and collaborate.

At XIS we believe that technology is a driving force for communication, creativity, and innovation.

MYP Design Cycle

Technology in the Secondary School

Students apply and use technology skills throughout the curriculum in the secondary school. Students, also, in grades 6-10, as part of the Middle Years Programme (MYP), take Design. Design is a course where students use the MYP Design Cycle (left) as a tool to navigate a process by which they use and apply technology to create solutions in the form of models, prototypes, products, or systems.